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Alextuxedo

3
Posts
A member registered Jan 04, 2021

Recent community posts

Perhaps you could have something like a code or key, that you don't necessarily need to get to play the game, but with it you could unlock a path to bits of the hacker's servers, where you could try and take back your freedom. the levels could be just similar to the regular levels, or perhaps they could be boss rooms or minigames. Of course, if you don't really want to partake in the story, the game can just be the randomly generated FPS game that it acts as on the surface. Perhaps bits of the code or key to enter the boss rooms could be found after clearing nodes, or doing the minigame, Also, I just thought it'd be kind of cool to have a camera you could look through in the story rooms to maybe see the hackers using you or something. A fishing minigame sounds cool too. (oh, and if you didn't see it, I posted more feedback and ideas in this thread: Working alone in a Cave... - QuestORama (for Quest) v0.2.9 community - itch.io most of the feedback I have for the game could be found there, ideas here:https://docs.google.com/document/d/1eCm1AlzCQGmleF5K9ggayuzpFFIIjbHNA8tBQe6Sryg/...)

Perhaps story scenes don’t happen just in the basic worlds, rather after you clear a certain objective in the game (i.e hacking 5 nodes, killing 30 bots etc.) Like, after you have hacked 5 nodes, the next one you go into will instead bring you to a story-based area, where a boss could be found or something similar, afterwards put you at the node you were intending to go to. Also, I don’t commonly use the Hex Consoles. They sort of seem like a side thing rather than something that should be made essential to the main story. If I do use them, it’s usually after I’m finished hacking the node.

Here are some things I like about the game:

- Replayability.

- All the different ways you can go about fighting enemies.

- The jetpack and grapple hook system.

- How the weapons (and by extention, the entire game) look.  they've just got a aesthetic to them that looks really cool.

- The soundtrack is honestly really good.

A few gripes I have:

- I have on more than one occasion fallen through a part of the map, mainly while trying to reach the top of a wall. Maybe add a vaulting system?

- The swords (and guns, to a lesser degree) all seem to function the same. Adding some different types of those weapons would be interesting.

- Maybe make the other enemies a bit tankier to melee hits?

Possible Ideas (mostly for weapons, but others too): https://docs.google.com/document/d/1eCm1AlzCQGmleF5K9ggayuzpFFIIjbHNA8tBQe6Sryg/...

Overall, the game's really good where it's at, one of my favorites, but it can get a little repetitive sometimes.

Also, I personally think the name's fine.